Posts tagged gaming
Halo: Combat Evolved HD remake on the way
Feb 10th

Joystiq reports that Microsoft is remaking its 2001 smash-hit, Halo: Combat Evolved, which helped launch the company’s then-new Xbox and grew into the one of the most successful video game franchises in history. The remake will not simply be a version of the old game with higher resolution graphics; rather it’s being fully remade on top of a new graphics engine.
The Halo remake is apparently being made by Saber Interactive of New Jersey, under the guidance of 343 Industries, which has several ex-Bungie employees and is also working on another Halo title. The game will feature online co-op mode in addition to traditional single- and multiplayer modes.
The new game, which is likely to support 1080p and 3D, is on track to release on November 15, 2011, a full ten years after the original launched alongside the first Xbox.
Source: Joystiq
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Microsoft reveals Windows Phone 7 games: Xbox Live in your pocket
Aug 17th

Microsoft has finally launched a portable Xbox. It’s neither a dedicated gaming device like Sony’s PSP or Nintendo’s DS nor just a casual gaming platform like the iPhone/iPod Touch. The software maker has fully integrated its Xbox Live experience into its upcoming Windows Phone 7 operating system– every WP7 phone will be able to play Xbox Live Arcade-style games with graphics reportedly exceeding anything seen in mobile gaming so far. The platform includes avatars, achievements, and more, though head-to-head multiplayer is not on the cards for the initial version.
Microsoft revealed over 60 launch titles, including Assassin’s Creed, Crackdown 2, Castlevania, Earthworm Jim, Guitar Hero, Halo: Waypoint, Splinter Cell, Star Wars, and more. Let’s just say it’s a pretty solid lineup.
Head over to Engadget for a full preview of what Windows Phone 7 gaming will have to offer.
Sphere: Related ContentThe Future of Gaming?: OnLive Set to Launch June 17th
Mar 11th

If the buzz around a new service were the sole indicator of its success, OnLive would undoubtedly be a smash hit. First debuted about a year ago, it aims to completely change the way we play (and purchase) games. The goal is simple – complete platform independence. One should be able to play the same game on a PC or a Mac or on a gaming console without a hitch.
OnLive accomplishes this by moving all the processing grunt work to their servers – we press a button, and the input goes via the internet connection to their machines, which deliver the result of that back to us. The potential for such a service is huge – we wouldn’t need to worry about upgrading our console/graphics card to keep up with latest crop of games.
Needless to say, this service has its fair share of skeptics who point out two key issues. The first is latency, which measures the time it takes for a packet to move from source to destination. If it’s too high, then there is a feeling of lag that makes gameplay unpleasant, if not impossible. The second is the speed of video compression. To output HD quality video over a bandwidth of about 5 or so Mbps (as claimed) almost instantaneously, OnLive’s compression algorithms would have to be order of magnitudes better than the ones currently in use.
A sneak preview of the beta confirmed existing beliefs – while the graphics aren’t as good as promised, non-first-person-shooter games were certainly playable. Latency issues butcher gameplay in shooters that stress on reflexes, like Unreal Tournament 3. The preview was a beta, though, and the tester was well out of the specified geographical zone, so it could change by the release date. OnLive is said to be on track for a June 17th, 2010 launch, with initial pricing set at $15/month (plus rental/purchase costs for games). In just a couple of months’ time, we’ll finally be able to see and judge for ourselves whether the future of gaming is really here.
Videos: Windows Phone 7 Multi-tasking, Cross-Platform Gaming
Mar 6th
A couple of interesting videos have come out of the Windows Phone 7 Series demos at TechEd Middle East. The first shows multi-tasking with the phone’s Internet Explorer browser, showing the browser instantly loading a site (either having been paused earlier or loading the site in the background) and then having a site collapse into a live tile on the start page. The second shows cross-platform gaming, with a game starting on a PC, then shifting to Windows Phone 7 Series, and finishing on Xbox.
Videos after the break: More >
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