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Microsoft revealed the minimum hardware requirements for Windows Phone 7 Series devices at the MIX conference, shown below.  Nothing too surprising here- we’re looking at some pretty high-end specs.  WP7 does not support external memory cards, so the phones must have 8GB or more built-in flash storage.

The specs list “ARMv7 Cortex/Scorpion or better” for the processors, referring to ARM Cortex A8 processors (used in the iPhone 3GS and other high-end phones) and Qualcomm’s Scorpion core from its Snapdragon chipsets (found in the HTC HD2, Google Nexus One, and others).  We’re told there are more specific performance requirements, though.  For more information on mobile processors, see our Smartphone Processor Guide.

Screen
Capacitive touch with 4 or more contact points
WVGA (800×480) or HVGA (480×320) resolution

    Sensors
    A-GPS, Accelerometer, Compass, Light, Proximity

      Camera
      5 megapixels or more, flash required, camera button required

        Multimedia
        Common detailed specs, Codec Acceleration

          Memory
          256 MB RAM or more, 8 GB Flash or more

            GPU
            DirectX 9 acceleration

              CPU
              ARMv7 Cortex/Scorpion or better

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                Microsoft gave a demo of its upcoming Internet Explorer 9 browser at the MIX conference earlier today.  IE9 is mainly about two things– bringing the browser up to industry standards, like HTML version 5, and improving performance all around.  Its new JavaScript engine, codenamed “Chakra,” is dramatically faster than IE8, currently scoring in between Firefox and Safari, and still a bit behind Chrome and Opera, on the WebKit SunSpider benchmark.  The browser still scores only 55/100 on the Acid3 test for CSS compliance, but Microsoft’s promised that will improve by the time IE9 ships.

                IE9 sports dramatically improved JavaScript performance, thanks to its new "Chakra" engine

                On the standards front, Microsoft has implemented a good deal of the HTML5 spec, including support for embedded video (using the H.264 codec) and audio (MP3 and AAC), scalable vector graphics (SVG2- for images that grow and shrink smoothly with different page sizes), and CSS3.

                What does IE9 bring to the table that Chrome, Opera, and others don’t already have?  The answer is that IE9 renders web pages using Direct2D, a new API introduced in Windows 7, and also supported in Vista and Server 2008, that provides hardware graphics acceleration for 2D rendering.  This helps web pages look better (with sub-pixel text rendering) and load faster and is particularly beneficial for embedded videos.

                Microsoft showed a demo of a page with two HD videos embedded using HTML5– IE9 played them both perfectly smoothly, while Chrome stuttered badly with just one video playing.  The downside to this is that Direct2D doesn’t work on Windows XP, so neither will IE9.  The company has made a test version available for download.

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                In a strikingly odd tidbit from a company whose previous mobile OS, Windows Mobile, has had clipboard support for nearly a decade, Microsoft has revealed that Windows Phone 7 Series lacks copy-and-paste.  Engadget reports that while Microsoft is evaluating new features to add to the OS, copy-and-paste will definitely not make it into the first release in the fall of 2010, but Paul Thurrott claims that it may be added before WP7 goes gold.  We’d hope it’s the latter.

                Update: Windows Phone exec Todd Brix says Microsoft omitted copy and paste support because users don’t actually need it:

                “We don’t enable copy and paste and we do that very intentionally,” [...] “It’s actually an intentional design decision,” he said. “We try to anticipate what the user wants so copy and paste isn’t necessary.” “We tried to focus on what the core use cases were,” Brix said. “Certainly there will be some people that wont be happy with some of those decisions.”

                Update 2: A Microsoft France exec says Microsoft will add copy-and-paste to Windows Phone 7 through future updates:

                “This information was confirmed yesterday during the MIX conference. At the time of the launch, copy & paste won’t be part of the experience on the first Windows Phone 7 Series devices sold. We have developed alternatives to the most common scenarios for using this feature tht we will unveil in the coming months.

                Of course to complete the experience, this feature (copy & paste) is planned in future updates after the initial launch.

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                Microsoft’s presentations earlier today at the MIX developer conference answered a lot of questions about third-party applications on the company’s upcoming Windows Phone 7 Series operating system.  We’ve summarized most of the take-away points below. …click here to read more

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                Presenting the world’s smallest model of Star Trek’s USS Enterprise-D!  Measuring a whole 8.8 micrometers in length — or less than one-tenth the thickness of a human hair — “Nano Trek” was fabricated by Japanese scientists at one-billionth scale using a “30 kV Ga+ focused-ion-beam CVD using phenanthrene gas.”

                EIPBN via Zeray

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                Smartphones manufacturers these days boast of their phones’ computer-like capabilities, from desktop-like internet browsing to HD video playback.  They toss around spec sheets filled with processor names like ARM11, Cortex A8, Snapdragon, Tegra, OMAP, Armada, and more.  What do these all mean, and how do the various chips compare?  That’s what we’re going to take a look at today. …click here to read more

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                The New York Times just posted an article about the expanding conflict between Google and Apple.  Apparently it’s turned into a deep personal conflict between Apple CEO Steve Jobs and Google chief Eric Schmidt.  The two were happily cooperating against Microsoft just a few years ago, and most visibly at the launch of the iPhone in 2007, but things have turned sour since, with Google launching the Android mobile OS to compete against the iPhone and Apple entering the mobile advertising space.  Google outbid Apple to buy mobile ad firm AdMob, though the FTC is likely to oppose the deal (based on antitrust concerns), so it might not happen after all.

                Most interesting is that the head of Microsoft’s online services group has been spotted around Cupertino, leading to speculation that Apple may switch its iPhones, iPods, iPads, and the Safari browser to use Bing by default instead of Google– which would of course be a huge coup for Microsoft’s search group.  Apple working with Microsoft to beat Google?  Stranger things have happened…

                Source: NY Times

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                Apple’s newly-released iPhone SDK 3.2 beta has an interesting new reference to “multitasking dialog box,” a new feature of “Apex” (possibly iPhone OS 4.0?) that suggests users might finally be able to multitask with third party apps (currently only Apple’s apps like the iPod and email apps can multitask).  This could be an iPad-specific feature, or it could just be referring to a method for managing Apple’s stock apps.

                The text says “some devices have spotlight [the search feature] lumped in with the multitasking dialog box,” followed by a reference to a new way to get back to the iPhone springboard (home screen), by double-tapping the home screen.  Currently double-tapping brings up the iPod controls.

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                If the buzz around a new service were the sole indicator of its success, OnLive would undoubtedly be a smash hit.  First debuted about a year ago, it aims to completely change the way we play (and purchase) games. The goal is simple – complete platform independence. One should be able to play the same game on a PC or a Mac or on a gaming console without a hitch.

                OnLive accomplishes this by moving all the processing grunt work to their servers – we press a button, and the input goes via the internet connection to their machines, which deliver the result of that back to us.  The potential for such a service is huge – we wouldn’t need to worry about upgrading our console/graphics card to keep up with latest crop of games.

                Needless to say, this service has its fair share of skeptics who point out two key issues.  The first is latency, which measures the time it takes for a packet to move from source to destination.  If it’s too high, then there is a feeling of lag that makes gameplay unpleasant, if not impossible.  The second is the speed of video compression.  To output HD quality video over a bandwidth of about 5 or so Mbps (as claimed) almost instantaneously, OnLive’s compression algorithms would have to be order of magnitudes better than the ones currently in use.

                A sneak preview of the beta confirmed existing beliefs – while the graphics aren’t as good as promised, non-first-person-shooter games were certainly playable.  Latency issues butcher gameplay in shooters that stress on reflexes, like Unreal Tournament 3.  The preview was a beta, though, and the tester was well out of the specified geographical zone, so it could change by the release date.  OnLive is said to be on track for a June 17th, 2010 launch, with initial pricing set at $15/month (plus rental/purchase costs for games).  In just a couple of months’ time, we’ll finally be able to see and judge for ourselves whether the future of gaming is really here.

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                Spy photographers caught the next-generation Dodge Charger during a testing run earlier today.  The car’s interior was photographed for the first time, showing a moderately improved design.  The 2011 model sedan, based on Chrysler’s LY platform (shared with the Chrysler 300C and Dodge Challenger), is essentially a major refresh of the current model, rather than an all-new car.  As a result, designers couldn’t completely revamp the interior, but it does have smoother lines and new, even if questionable, accents (such as a large, silver slab of plastic across the driver’s side).

                The car photographed seems to be a top-spec model, with a large in-dash navigation screen and two-tone color scheme (cream-colored leather seats and matching door panels).  Whether Chrysler is finally using soft-touch materials instead of hard plastic remains to be seen.

                More photos of the new Charger after the break:

                …click here to read more

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